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VEHICLE SIZE DATA FILE
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Vehicle Type: 
  Ship, Base, [An item from the VehicleUnitTypes.txt data file]


Requirements Evaluation Availability:
  TRUE: This vehicle size is available for use in creating a design. 
Requirements Evaluation Allows Placement:
  TRUE: There are no problems with the components on the design. The specific requirement 
  descriptions that return false will be listed in the Warnings for this design list. 
Requirements Evaluation Allows Usage:
  Not used.  

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*BEGIN*
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Name                                            := Destroyer
Short Name                                      := Destroyer
Description                                     := Light warship used for scouting and point-defense.
Code                                            := DD
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 100
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Engines Per Move                                := 100
Maximum Model Size                              := 5
Vehicle TopDown Picture Index                   := 2
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Destroyer.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Destroyer.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Destroyer.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Destroyer Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Destroyer Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Destroyer
Vehicle XFile Class Name Alternate              := [%EmpireName%] Destroyer
Vehicle XFile Class Name Default                := [%EmpireName%] Destroyer
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0075
Space Combat Turn Rate Base                     := 0.0015
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00015
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00015
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := +50% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := +50% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 100
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Cruiser
Short Name                                      := Cruiser
Description                                     := Midsize warship used against other capital ships.
Code                                            := CR
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 400
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 80
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 40
Engines Per Move                                := 400
Maximum Model Size                              := 8
Vehicle TopDown Picture Index                   := 4
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Cruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Cruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Cruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Cruiser
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.0050
Space Combat Turn Rate Base                     := 0.0010
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00010
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00010
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 17
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := No defense bonus or penalty from hull.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Normal combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Normal acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 400
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires twice the hull level in combined levels of Planetary Industry and Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") + Get_Empire_Tech_Level("Orbital Industry") >= [%Level%] * 2
Requirement 2 Description                       := Requires at least 2 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 2)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Battleship
Short Name                                      := Battleship
Description                                     := Heavy warship used for planetary bombardment.
Code                                            := BB
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 1600
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 640
Cost Organics Formula                           := 320
Cost Radioactives Formula                       := 320
Engines Per Move                                := 1600
Maximum Model Size                              := 12
Vehicle TopDown Picture Index                   := 6
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Dreadnought.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Dreadnought.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Dreadnought.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Dreadnought Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Dreadnought Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Alternate              := [%EmpireName%] Dreadnought
Vehicle XFile Class Name Default                := [%EmpireName%] Dreadnought
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0040
Space Combat Turn Rate Base                     := 0.0005
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00005
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00005
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -20
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := -20% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := -50% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1600
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 3 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 3)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Carrier
Short Name                                      := Carrier
Description                                     := Massive ship dedicated to ferrying around smaller craft between systems.
Code                                            := CX
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 2400
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 240
Cost Organics Formula                           := 120
Cost Radioactives Formula                       := 120
Engines Per Move                                := 2400
Maximum Model Size                              := 15
Vehicle TopDown Picture Index                   := 7
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Carrier.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Carrier.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Carrier.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Carrier Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Carrier Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Carrier
Vehicle XFile Class Name Alternate              := [%EmpireName%] Carrier
Vehicle XFile Class Name Default                := [%EmpireName%] Carrier
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.25
Space Combat Maximum Speed Per Movement Point   := 0.0030
Space Combat Turn Rate Base                     := 0.0003
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00003
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00003
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -40
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := -40% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := -70% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 2400
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 19
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 3 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 3)
Requirement 3 Description                       := Requires at least 800kT worth of unit launching components.
Requirement 3 Formula                           := (Get_Design_Specific_Component_Count("Hangar") * 100) + (Get_Design_Specific_Component_Count("Mine Layer") * 100) + (Get_Design_Specific_Component_Count("Docking Bay") * 300) + (Get_Design_Specific_Component_Count("Launch Tube") * 100)>= 800
Requirement 4 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 5 Or Less
Requirement 5 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 6 To 10
Requirement 6 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 11 To 15
Requirement 7 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 16 To 20
Requirement 8 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 21 To 25
Requirement 9 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 26 To 50
Requirement 10 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 51 To 75
Requirement 11 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 76 To 100
Requirement 12 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 101 To 200
Requirement 13 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 201 To 300
Requirement 14 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 301 To 400
Requirement 15 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 401 To 800
Requirement 16 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 801 To 1200
Requirement 17 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1201 To 1600
Requirement 18 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 1601 To 2000
Requirement 19 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 19 Formula                           := Crew Required 2001 Or More

Name                                            := Freighter
Short Name                                      := Freighter
Description                                     := Large ship capable of transporting units and population between planets.
Code                                            := FR
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 800
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 80
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 40
Engines Per Move                                := 800
Maximum Model Size                              := 10
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0030
Space Combat Turn Rate Base                     := 0.0002
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00002
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00002
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -40
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := -40% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := -80% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 800
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 19
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)
Requirement 3 Description                       := Requires at least 400kT worth of cargo bays, spacedocks, construction/repair components, colony modules, and/or remote extractors.
Requirement 3 Formula                           := (Get_Design_Specific_Component_Count("Cargo Bay") * 100) + (Get_Design_Specific_Component_Count("Mobile Spacedock") * 1000) + (Get_Design_Specific_Component_Count("Mobile Shipyard") * 400) + (Get_Design_Specific_Component_Count("Repair Bay") * 400) + ((Get_Design_Specific_Component_Count("Rock Colony") + Get_Design_Specific_Component_Count("Gas Colony") + Get_Design_Specific_Component_Count("Asteroid Colony")) * 300) + (Get_Design_Specific_Component_Count("Biome Colony") * 1000) + (Get_Design_Specific_Component_Count("Remote Extractor") * 100) >= 400
Requirement 4 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 5 Or Less
Requirement 5 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 6 To 10
Requirement 6 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 11 To 15
Requirement 7 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 16 To 20
Requirement 8 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 21 To 25
Requirement 9 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 26 To 50
Requirement 10 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 51 To 75
Requirement 11 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 76 To 100
Requirement 12 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 101 To 200
Requirement 13 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 201 To 300
Requirement 14 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 301 To 400
Requirement 15 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 401 To 800
Requirement 16 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 801 To 1200
Requirement 17 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1201 To 1600
Requirement 18 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 1601 To 2000
Requirement 19 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 19 Formula                           := Crew Required 2001 Or More

Name                                            := Barge
Short Name                                      := Barge
Description                                     := Massive ship capable of transporting units and population between planets.
Code                                            := BR
Vehicle Type                                    := Ship
Maximum Level                                   := 5
Tonnage Space Formula                           := 3200
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 160
Cost Organics Formula                           := 80
Cost Radioactives Formula                       := 80
Engines Per Move                                := 3200
Maximum Model Size                              := 10
Vehicle TopDown Picture Index                   := 8
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LargeFreighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Freighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LargeFreighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Freighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LargeFreighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Freighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Large Freighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Freighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Freighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Large Freighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Freighter
Vehicle XFile Class Name Default                := [%EmpireName%] Freighter
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.25
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0020
Space Combat Turn Rate Base                     := 0.0002
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00002
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00002
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := -60% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := -90% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 3200
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 19
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Spaceborne Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Spaceborne Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 3 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 3)
Requirement 3 Description                       := Requires at least 1000kT worth of cargo bays, spacedocks, construction/repair components, colony modules, and/or remote extractors.
Requirement 3 Formula                           := (Get_Design_Specific_Component_Count("Cargo Bay") * 100) + (Get_Design_Specific_Component_Count("Mobile Spacedock") * 1000) + (Get_Design_Specific_Component_Count("Mobile Shipyard") * 400) + (Get_Design_Specific_Component_Count("Repair Bay") * 400) + ((Get_Design_Specific_Component_Count("Rock Colony") + Get_Design_Specific_Component_Count("Gas Colony") + Get_Design_Specific_Component_Count("Asteroid Colony")) * 300) + (Get_Design_Specific_Component_Count("Biome Colony") * 1000) + (Get_Design_Specific_Component_Count("Remote Extractor") * 100) >= 1000
Requirement 4 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 5 Or Less
Requirement 5 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 6 To 10
Requirement 6 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 11 To 15
Requirement 7 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 16 To 20
Requirement 8 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 21 To 25
Requirement 9 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 26 To 50
Requirement 10 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 51 To 75
Requirement 11 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 76 To 100
Requirement 12 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 101 To 200
Requirement 13 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 201 To 300
Requirement 14 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 301 To 400
Requirement 15 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 401 To 800
Requirement 16 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 801 To 1200
Requirement 17 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1201 To 1600
Requirement 18 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 1601 To 2000
Requirement 19 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 19 Formula                           := Crew Required 2001 Or More

Name                                            := Interceptor
Short Name                                      := Interceptor
Description                                     := Light fighter craft used for dogfighting and point-defense.
Code                                            := IN
Vehicle Type                                    := Fighter
Maximum Level                                   := 5
Tonnage Space Formula                           := 10
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 1
Cost Organics Formula                           := 1
Cost Radioactives Formula                       := 1
Engines Per Move                                := 10
Maximum Model Size                              := 2
Vehicle TopDown Picture Index                   := 13
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumFighter.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Fighter.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumFighter.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Fighter.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumFighter.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Fighter.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Fighter Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Fighter Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Fighter Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Fighter
Vehicle XFile Class Name Alternate              := [%EmpireName%] Fighter
Vehicle XFile Class Name Default                := [%EmpireName%] Fighter
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.25
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.50
Space Combat Maximum Speed Per Movement Point   := 0.0100
Space Combat Turn Rate Base                     := 0.0030
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00030
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00030
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point   := 0.0100
Ground Combat Turn Rate Base                     := 0.0030
Ground Combat Turn Rate Decrease Per kT          := 0
Ground Combat Turn Rate Minimum                  := 0
Ground Combat Acceleration Rate Base             := 0.00030
Ground Combat Acceleration Rate Decrease Per kT  := 0
Ground Combat Acceleration Rate Minimum          := 0
Ground Combat Deceleration Rate Base             := 0.00030
Ground Combat Deceleration Rate Decrease Per kT  := 0
Ground Combat Deceleration Rate Minimum          := 0
Ground Combat Banks When Changing Height         := TRUE
Number Of Abilities                             := 7
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 60
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Doubled combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Tripled acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Combat To Hit Offense
Ability 5 Description                           := Accuracy bonus of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 10 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 20
Ability 6 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 03
Ability 7 Description                           := 
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 10
Ability 7 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)

Name                                            := Bomber
Short Name                                      := Bomber
Description                                     := Heavy fighter craft used to bombard larger targets.
Code                                            := BM
Vehicle Type                                    := Fighter
Maximum Level                                   := 5
Tonnage Space Formula                           := 25
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Engines Per Move                                := 25
Maximum Model Size                              := 3
Vehicle TopDown Picture Index                   := 1
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Frigate
Vehicle XFile Class Name Alternate              := [%EmpireName%] Frigate
Vehicle XFile Class Name Default                := [%EmpireName%] Frigate
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0090
Space Combat Turn Rate Base                     := 0.0020
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00020
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00020
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point   := 0.0090
Ground Combat Turn Rate Base                     := 0.0020
Ground Combat Turn Rate Decrease Per kT          := 0
Ground Combat Turn Rate Minimum                  := 0
Ground Combat Acceleration Rate Base             := 0.00020
Ground Combat Acceleration Rate Decrease Per kT  := 0
Ground Combat Acceleration Rate Minimum          := 0
Ground Combat Deceleration Rate Base             := 0.00020
Ground Combat Deceleration Rate Decrease Per kT  := 0
Ground Combat Deceleration Rate Minimum          := 0
Ground Combat Banks When Changing Height         := TRUE
Number Of Abilities                             := 7
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 60
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := +80% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Doubled acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Combat To Hit Offense
Ability 5 Description                           := Accuracy bonus of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 10 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 20
Ability 6 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Ability 7 Type                                  := AI Tag 03
Ability 7 Description                           := 
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 25
Ability 7 Amount 2 Formula                      := 0
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 2 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 2)

Name                                            := Space Outpost
Short Name                                      := Space Outpost
Description                                     := Small low-orbit base of operations.
Code                                            := SO
Vehicle Type                                    := Base
Maximum Level                                   := 5
Tonnage Space Formula                           := 800
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 40
Engines Per Move                                := 0
Maximum Model Size                              := 10
Vehicle TopDown Picture Index                   := 15
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_MediumSatellite.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Satellite.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_MediumSatellite.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Satellite.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_MediumSatellite.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Satellite.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Spacestation Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Satellite
Vehicle XFile Class Name Alternate              := [%EmpireName%] Medium Satellite
Vehicle XFile Class Name Default                := [%EmpireName%] Satellite
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0
Space Combat Turn Rate Base                     := 0
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -40
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Immobile.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Cannot accelerate or turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -40  - ([%Level%] * 10)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 800
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Space Station
Short Name                                      := Space Station
Description                                     := Large orbital base of operations.
Code                                            := SS
Vehicle Type                                    := Base
Maximum Level                                   := 5
Tonnage Space Formula                           := 2500
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 250
Cost Radioactives Formula                       := 250
Engines Per Move                                := 0
Maximum Model Size                              := 15
Vehicle TopDown Picture Index                   := 10
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Spacestation.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Spacestation.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Spacestation.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Spacestation Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Spacestation Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Spacestation
Vehicle XFile Class Name Alternate              := [%EmpireName%] Spacestation
Vehicle XFile Class Name Default                := [%EmpireName%] Spacestation
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0
Space Combat Turn Rate Base                     := 0
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -60
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Immobile.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Cannot accelerate or turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -40  - ([%Level%] * 10)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 2500
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 3 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 3)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Star Base
Short Name                                      := Star Base
Description                                     := Colossal orbital base of operations.
Code                                            := SB
Vehicle Type                                    := Base
Maximum Level                                   := 5
Tonnage Space Formula                           := 8000
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 1600
Cost Organics Formula                           := 1600
Cost Radioactives Formula                       := 1600
Engines Per Move                                := 0
Maximum Model Size                              := 25
Vehicle TopDown Picture Index                   := 11
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Starbase.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Starbase.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Starbase.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Starbase Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Starbase Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Starbase
Vehicle XFile Class Name Alternate              := [%EmpireName%] Starbase
Vehicle XFile Class Name Default                := [%EmpireName%] Starbase
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.75
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 1.00
Space Combat Maximum Speed Per Movement Point   := 0
Space Combat Turn Rate Base                     := 0
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 6
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge penalty of [%Amount1%] from lack of agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -80
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Immobile.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Cannot accelerate or turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ship Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -40  - ([%Level%] * 10)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 03
Ability 6 Description                           := 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 8000
Ability 6 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Spaceborne Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Spaceborne Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 5 control centers.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 5)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Army
Short Name                                      := Army
Description                                     := Ground troops used to conquer or defend planets.
Code                                            := AR
Vehicle Type                                    := Troop
Maximum Level                                   := 5
Tonnage Space Formula                           := 100
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 5
Engines Per Move                                := 100
Maximum Model Size                              := 5
Vehicle TopDown Picture Index                   := 16
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_MediumTroop.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Troop.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_MediumTroop.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Troop.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_MediumTroop.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Troop.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Medium Troop Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Troop Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Troop Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Medium Troop
Vehicle XFile Class Name Alternate              := [%EmpireName%] Troop
Vehicle XFile Class Name Default                := [%EmpireName%] Troop
Vehicle Texture Start X                         := 0.00
Vehicle Texture Start Y                         := 0.00
Vehicle Texture End X                           := 0.00
Vehicle Texture End Y                           := 0.00
Space Combat Maximum Speed Per Movement Point   := 0.0
Space Combat Turn Rate Base                     := 0.0
Space Combat Turn Rate Decrease Per kT          := 0.0
Space Combat Turn Rate Minimum                  := 0.0
Space Combat Acceleration Rate Base             := 0.0
Space Combat Acceleration Rate Decrease Per kT  := 0.0
Space Combat Acceleration Rate Minimum          := 0.0
Space Combat Deceleration Rate Base             := 0.0
Space Combat Deceleration Rate Decrease Per kT  := 0.0
Space Combat Deceleration Rate Minimum          := 0.0
Space Combat Banks When Changing Height         := FALSE
Ground Combat Maximum Speed Per Movement Point  := 0.005
Ground Combat Turn Rate Base                    := 0.005
Ground Combat Turn Rate Decrease Per kT         := 0
Ground Combat Turn Rate Minimum                 := 00
Ground Combat Acceleration Rate Base            := 0.0005
Ground Combat Acceleration Rate Decrease Per kT := 0
Ground Combat Acceleration Rate Minimum         := 0
Ground Combat Deceleration Rate Base            := 0.0005
Ground Combat Deceleration Rate Decrease Per kT := 0
Ground Combat Deceleration Rate Minimum         := 0
Ground Combat Banks When Changing Height        := FALSE
Number Of Abilities                             := 7
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := No defense bonus or penalty from hull.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Normal combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := 5x acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Unit Maintenance Cost Modifier
Ability 5 Description                           := Maintenance reduction of [%Amount1%]% from governance research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -20 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 20
Ability 6 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 03
Ability 7 Description                           := 
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 100
Ability 7 Amount 2 Formula                      := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)

Name                                            := Space Mine
Short Name                                      := Space Mine
Description                                     := Deployable trap used as a weapons turret or to ram enemies.
Code                                            := SM
Vehicle Type                                    := Mine
Maximum Level                                   := 5
Tonnage Space Formula                           := 50
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Engines Per Move                                := 100
Maximum Model Size                              := 3
Vehicle TopDown Picture Index                   := 14
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Mine.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Mine.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Mine.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Mine Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Mine Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Mine Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Mine
Vehicle XFile Class Name Alternate              := [%EmpireName%] Mine
Vehicle XFile Class Name Default                := [%EmpireName%] Mine
Vehicle Texture Start X                         := 0.75
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 1.00
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0200
Space Combat Turn Rate Base                     := 0.0030
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00030
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00030
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point   := 0.0200
Ground Combat Turn Rate Base                     := 0.0030
Ground Combat Turn Rate Decrease Per kT          := 0
Ground Combat Turn Rate Minimum                  := 0
Ground Combat Acceleration Rate Base             := 0.00030
Ground Combat Acceleration Rate Decrease Per kT  := 0
Ground Combat Acceleration Rate Minimum          := 0
Ground Combat Deceleration Rate Base             := 0.00030
Ground Combat Deceleration Rate Decrease Per kT  := 0
Ground Combat Deceleration Rate Minimum          := 0
Ground Combat Banks When Changing Height         := TRUE
Number Of Abilities                             := 8
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility and industrial research.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30 + 5 * ([%Level%] - 1)
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Doubled combat speed, but halved speed outside of combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Tripled acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := AI Tag 20
Ability 5 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 1
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Supply Storage
Ability 6 Description                           := Mines store [%Amount1%] supplies.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 10
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 02
Ability 7 Description                           := Mines are unmanned, and thus can use warhead components.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 0
Ability 7 Amount 2 Formula                      := 0
Ability 8 Type                                  := AI Tag 03
Ability 8 Description                           := 
Ability 8 Scope                                 := Space Object
Ability 8 Range Formula                         := 0
Ability 8 Amount 1 Formula                      := 50
Ability 8 Amount 2 Formula                      := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]

Name                                            := Gunboat
Short Name                                      := Gunboat
Description                                     := Small, mass-produced system patrol craft.
Code                                            := GB
Vehicle Type                                    := Gunboat
Maximum Level                                   := 5
Tonnage Space Formula                           := 50
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 3
Cost Organics Formula                           := 3
Cost Radioactives Formula                       := 3
Engines Per Move                                := 50
Maximum Model Size                              := 3
Vehicle TopDown Picture Index                   := 1
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Frigate
Vehicle XFile Class Name Alternate              := [%EmpireName%] Frigate
Vehicle XFile Class Name Default                := [%EmpireName%] Frigate
Vehicle Texture Start X                         := 0.25
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.50
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0080
Space Combat Turn Rate Base                     := 0.0020
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00020
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00020
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 7
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 40
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := +60% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Doubled acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Component - Supply Usage Percent
Ability 5 Description                           := Supply usage reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -10 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 20
Ability 6 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 03
Ability 7 Description                           := 
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 50
Ability 7 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

Name                                            := Corvette
Short Name                                      := Corvette
Description                                     := Mass-produced system patrol craft larger than the standard gunboat hull.
Code                                            := CV
Vehicle Type                                    := Gunboat
Maximum Level                                   := 5
Tonnage Space Formula                           := 150
Tonnage Structure Formula                       := 0
Cost Minerals Formula                           := 18
Cost Organics Formula                           := 18
Cost Radioactives Formula                       := 18
Engines Per Move                                := 150
Maximum Model Size                              := 6
Vehicle TopDown Picture Index                   := 3
Vehicle Portrait Primary                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Alternate                      := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Portrait Default                        := [%EmpireName%]_Portrait_LightCruiser.bmp
Vehicle Large Portrait Primary                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Alternate                := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Large Portrait Default                  := [%EmpireName%]_LargePortrait_LightCruiser.jpg
Vehicle Inv Portrait Primary                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Alternate                  := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Portrait Default                    := [%EmpireName%]_InvPortrait_LightCruiser.jpg
Vehicle Inv Configuration Layout Primary        := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Alternate      := [%EmpireName%] Light Cruiser Layout
Vehicle Inv Configuration Layout Default        := [%EmpireName%] Light Cruiser Layout
Vehicle XFile Class Name Primary                := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Alternate              := [%EmpireName%] Light Cruiser
Vehicle XFile Class Name Default                := [%EmpireName%] Light Cruiser
Vehicle Texture Start X                         := 0.50
Vehicle Texture Start Y                         := 0.50
Vehicle Texture End X                           := 0.75
Vehicle Texture End Y                           := 0.75
Space Combat Maximum Speed Per Movement Point   := 0.0075
Space Combat Turn Rate Base                     := 0.0015
Space Combat Turn Rate Decrease Per kT          := 0
Space Combat Turn Rate Minimum                  := 0
Space Combat Acceleration Rate Base             := 0.00015
Space Combat Acceleration Rate Decrease Per kT  := 0
Space Combat Acceleration Rate Minimum          := 0
Space Combat Deceleration Rate Base             := 0.00015
Space Combat Deceleration Rate Decrease Per kT  := 0
Space Combat Deceleration Rate Minimum          := 0
Space Combat Banks When Changing Height         := TRUE
Ground Combat Maximum Speed Per Movement Point  := 0.0
Ground Combat Turn Rate Base                    := 0.0
Ground Combat Turn Rate Decrease Per kT         := 0.0
Ground Combat Turn Rate Minimum                 := 0.0
Ground Combat Acceleration Rate Base            := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum         := 0.0
Ground Combat Deceleration Rate Base            := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum         := 0.0
Ground Combat Banks When Changing Height        := TRUE
Number Of Abilities                             := 7
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 7
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := To-dodge bonus of [%Amount1%] from hull agility.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 7
Ability 3 Type                                  := Description Only
Ability 3 Description                           := +50% combat speed.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := +50% acceleration and turning.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Component - Supply Usage Percent
Ability 5 Description                           := Supply usage reduction of [%Amount1%]% from industrial research.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := -10 * ([%Level%] - 1)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 20
Ability 6 Description                           := This vehicle is a unit. Armor installed on units will have the average of all armor components' damage resistance (emissive) ability.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 03
Ability 7 Description                           := 
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 150
Ability 7 Amount 2 Formula                      := 0
Number Of Requirements                          := 18
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := AND
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Requirement 2 Description                       := Requires at least 1 control center.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("Control Center") >= 1)
Requirement 3 Description                       := Vehicle requires additional crew (5 or fewer) to operate its internal systems.
Requirement 3 Formula                           := Crew Required 5 Or Less
Requirement 4 Description                       := Vehicle requires additional crew (6 to 10) to operate its internal systems.
Requirement 4 Formula                           := Crew Required 6 To 10
Requirement 5 Description                       := Vehicle requires additional crew (11 to 15) to operate its internal systems.
Requirement 5 Formula                           := Crew Required 11 To 15
Requirement 6 Description                       := Vehicle requires additional crew (16 to 20) to operate its internal systems.
Requirement 6 Formula                           := Crew Required 16 To 20
Requirement 7 Description                       := Vehicle requires additional crew (21 to 25) to operate its internal systems.
Requirement 7 Formula                           := Crew Required 21 To 25
Requirement 8 Description                       := Vehicle requires additional crew (26 to 50) to operate its internal systems.
Requirement 8 Formula                           := Crew Required 26 To 50
Requirement 9 Description                       := Vehicle requires additional crew (21 to 75) to operate its internal systems.
Requirement 9 Formula                           := Crew Required 51 To 75
Requirement 10 Description                       := Vehicle requires additional crew (76 to 100) to operate its internal systems.
Requirement 10 Formula                           := Crew Required 76 To 100
Requirement 11 Description                       := Vehicle requires additional crew (101 to 200) to operate its internal systems.
Requirement 11 Formula                           := Crew Required 101 To 200
Requirement 12 Description                       := Vehicle requires additional crew (201 to 300) to operate its internal systems.
Requirement 12 Formula                           := Crew Required 201 To 300
Requirement 13 Description                       := Vehicle requires additional crew (301 to 400) to operate its internal systems.
Requirement 13 Formula                           := Crew Required 301 To 400
Requirement 14 Description                       := Vehicle requires additional crew (401 to 800) to operate its internal systems.
Requirement 14 Formula                           := Crew Required 401 To 800
Requirement 15 Description                       := Vehicle requires additional crew (801 to 1200) to operate its internal systems.
Requirement 15 Formula                           := Crew Required 801 To 1200
Requirement 16 Description                       := Vehicle requires additional crew (1201 to 1600) to operate its internal systems.
Requirement 16 Formula                           := Crew Required 1201 To 1600
Requirement 17 Description                       := Vehicle requires additional crew (1601 to 2000) to operate its internal systems.
Requirement 17 Formula                           := Crew Required 1601 To 2000
Requirement 18 Description                       := Vehicle requires additional crew (2001 or more) to operate its internal systems.
Requirement 18 Formula                           := Crew Required 2001 Or More

=======================================================================================
*END*
=======================================================================================